OUR WORK
A selection of work across sectors, disciplines and years. From working with global businesses to connect with new audiences, to supporting ambitious brands looking innovative ways to drive their message.
22% PROJECT – GRAM GAMES
Despite half of gamers being women, there’s a lack of female talent in the industry. We were tasked to help Gram Games reverse the gender disparity in the gaming industry, fuelling conversation and encouraging women to get on the games career ladder.